STORYINVENTOR is a practical digital game which helps to improve quality and effectivity of educational process in any classroom that deals with reading and writing. It encourages creativity by using ICT as a tool for development of creativity and critical thinking as well as gaining motivation of students. Information and communication technology (ICT) has become, within a very short time, one of the basic building blocks of modern society. This output tries to inspire and stimulate pupils for creative writing by combining it with ICT. Since the target population are children it was created as a game by using different national stories, so it combines the aim of the whole project – cross cultural awareness, digital storytelling, developing reading and writing skills, enhancing the literary competencies of literature learners, motivation of students and teachers by using innovative approach in teaching. The game is composed of 3 parts: 1) FRONT PAGE – at the front page appear boxes that contain hints for writing a story. Those hints are extracted from different national stories of the countries involved in the project (Latvian, Italian, Slovakian, Spanish and Croatian national stories). The hints appear in a form of characters, settings, plots, sounds or illustrations from the familiar national stories; 2) STORY PAGE – once the guidelines have been given by randomly clicking the boxes at the front page, student have the page to write his/her own story by using those guidelines as a template. The point is that different characters can end up in different settings or plots; 3) MANAGEMENT PAGE – is used by teachers to edit/assess saved stories, to upload some new guidelines or similar.
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